Terrain Effects
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[edit] Description from the Dor Un Avathar
During the course of a Battlegame or Quest, certain environmental and terrain conditions can be simulated by clearly marking the area with colored ribbon. Announce to the players what each area represents, and place Reeves near these areas to better police the action. Players should be rewarded with short death counts and even extra lives for role-playing well in such conditions.
[edit] List of Terrain Effects
- Anti-Magic Zone
- Carnivorous Swarm
- Death Field
- Eternal Stench
- Holy Ground
- Graveyards
- Lava
- Sacred Groves
- Water
[edit] From the Book of Engoku
- Avalanche
- Bamboo Field
- Lava Flow (gentle)
- Lava Flow (buffeting)
- Lava Flow (rapids)
- Mountain
- Mountain Path
- Mountain Peaks
- Punji Stick
- Steppes
- Tsunami
[edit] From By Night They Dance
[edit] From the Celestial Codex
- Binding Circle
- Banishing Circle
- Conjuring Circle
- Entropic Field
- Healing Energy
- Heaven
- Hell
- Holy Ground
- Negative Energy Field
- Positive Energy Field
- Soul Binding
- Unholy Ground
- Void, The
[edit] From Nautical Nights
- Carnivorous Swarm
- Current (Buffeting)
- Current (Gentle)
- Current (Jetstream)
- Current (Vortex)
- Giant Clam
- Jellyfish School
- Raging Storm
- Seaweed Bed
- Water (Deep)
- Water (Shallow)
[edit] From Welcome To The Jungle
This is a section of the Dor Un Avathar. The next section is Monsters.

