Healer

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An amtgard Class

Contents

[edit] From the 7.0 Rules

Circa 6.0
Circa 6.0

This image has been somewhat forged between clerics and the “hedgemagickers” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied Biblical prohibition against drawing blood.

[edit] Example:

Hippocrates, Chiron, Elrond, Goldmoon, Archangel Raphael, Galenus, and the Hospitallers

Embodied here by Decoy of Wavehaven.

[edit] Garb:

Red sash

[edit] Armor:

None

[edit] Shield:

Medium Shield, will subtract from magic points

[edit] Weapons:

See the Magic section for a listing of weapons used. Weapons subtract from the Healer’s magic points.

[edit] Immunities:

None

[edit] Lives:

4

[edit] Abilities & Traits:

  • Magic-user:* Healers are magic-users and gain magic at each level. See the Rules of Magic Section for more details.

[edit] See Guildmaster of Healers


Check out the Class or Abilities and Traits pages for more information.

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