Anti-Paladin

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[edit] Anti-Paladin Class

[edit] From the Amtgard 7.0 rules

These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.

[edit] Examples:

The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood, Elric of Milnibone

[edit] Garb:

Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches.

[edit] Requirement:

Must have been a Knight for twelve weeks before then can begin to recive credits in the class.

[edit] Armor:

Up to 4 points

[edit] Shields:

Large

[edit] Weapons:

All Melee, javelins

[edit] Immunities:

Immunity to Control

[edit] Lives:

4

[edit] Abilities & Traits:

[edit] Levels

-1st None

-2nd Touch of Death (ex) (1/game)

-3rd Poison Weapon (ex) (1/game)

-4th Steal Life (m) (1/game)

-5th Innate Ability (choose one before game starts):

-6th Immunity to Flame

Innate Ability (choose one before game starts):

[edit] See also Guildmaster of Anti-Paladins


Check out the Class or Abilities and Traits pages for more information.

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